This year I was playing pure faction Space Wolves so I was using the Imperium Index 1 rules with no Chapter Approved updates. This army was created as a reaction to 8th Edition and is a very different beast to anything I have fielded at this event over the previous three years.
See my full army here
My Drop Pods are gone, last year they were free thanks to the Blackmanes formation but at the time of this event I was paying close to three times their original cost so in their place I painted up three Rhinos so my Grey Hunters have something to drive around in. My Imperial Knight was also not in my army this year so I had plenty of points to really flesh out a balanced Space Wolves army.
Space Wolves Vs Seige of Vraks Traitor Guard
This was the same board control mission that I played last year in round two which resulted in a 20-20 draw, sadly this year things did not go nearly as well.
I was pitted up against some Forgeworld Seige of Vraks traitor Guard army with Malific Lords and all the other stuff that comes with that list.
I was not really able to get anything done during this game as my dice were stone cold and I didn't have any of my 7th edition tricks to fall back on.
With no "Outflank" on any units more powerful than scouts I did feel I was lacking in deployment options.
I had some fun fighting the stuff that I was able to make contact with including these super cool looking Khorne Berzerkers.
I did manage to chew through these Cultists several times.
As time went on the Mortal wounds were adding up and I was losing ground fast.
I think I ended the game with not a single board section within my control and hardly anything left on the table.
Space Wolves Vs Tau
When I saw I was facing Tau in round two I did think "balls" but then I read the mission and remembered it from round one last year. All I needed to do was cover as many of the objectives as soon as possible and rely on my opponents reluctance to move.
In my first turn I jumped all my Grey Hunters packs out of their transports to help my Long Fangs hold my backfield objectives.
I then sent the Rhinos and everyone else in fact forwards to get as many mid-field objectives.
My opponent was castled up with no real maneuverability to reclaim any objectives baring a few small deepstrike units.
At the start of my 2nd turn I already held three quarters of the objectives and was fighting hard to wheel round my left flank and keep the pressure on.
My Long Fangs took some serious heat off the rest of my army for two or more turns which was amazing as I didn't think they posed much of a threat against this particular Tau army but hey ho.
My left flank was fully loaded and ready to push hard into the enemy deployment zone to clear out the Drone Squads.
Before long my deployment zone was clear of enemy and things were going well on the front line.
I gradually tightened my grip but not so much as to put my units in harms way.
These was a late game push on my right flank from the Tau but I only lost a few objectives and managed to contain them.
I still controlled much of the table as the game drew to a close.
I managed to shut down much of the enemy shooting without having to launch a suicide charge on the enemy stronghold.
My Venerable Dreads did some great work clearing out the Tau characters.
Space Wolves Vs Imperial Guard
Now I was justifiably worried when I saw this army across the table with all that heavy armour and a Baneblade but at least my Long Fangs had a target if I could get the first turn.
I decided to try and just push forwards with the Dreadnoughts and using my Skyclaws and Fenrisian Wolves get as close as possible and shut down some of those guns.
I managed to get first turn and pushing everyone forwards .
My cards were not great "typically" so I just ploughed on, head down.
Despite the mission giving my Long Fangs a -2 to hit at this range they still managed to hit with 4 out of 5 shots and put a very solid 18 wounds on the Baneblade.
I was covering a lot of ground and my smoke launchers were keeping my going.
I managed to get a good drop and charge on a unit of screening Guard with my Skyclaws and then set my sights on the Baneblade.
My opponent pushed his interception units forwards to slow my advance and the melee started.
My Grey Hunters were engaged but the Dreadnoughts marked on towards the Baneblade which had managed to spend a ton of command points one per phase to restore six wounds which was annoying.
My Dreadnoughts made it into combat with the Bandeblade and managed to destroy it but my celebrations were short lived as my cards were still not looking good.
As the battle ground on I did manage to get right into the enemy Deployment Zone and shut down all of the Leman Russ tanks and even managing to close the gap on victory points but then my cards went stone cold and my opponent ran away with it.
Space Wolves Vs Dark Eldar
I play vs an army that looks a lot like this quite often so I knew that I just need to throw myself into the fight and try to crush as much as possible while avoiding those bombers and just hope that the cards played ball.
I lined up my Fenrisian Wolves around and behind my Long Fangs so the Bombers could not get over them.
My Long Fangs were marked for death in this game and true to form they did not last beyond my 2nd turn.
My Dreadnoughts were pushed forwards in the face of this horrible lot.
I managed to use the Fenrisian Wolves several times to force the flyers to abandon key targets.
I kept on fighting the good fight and the score was even right the way through and neither of use was sure how it would end.
One of these flyers ended up getting charged by my Skyclaws before being forced to fly off the table due to overcrowding.
My Dreadnoughts took a beating but so long as they still had one wound left they were just as dangerous as ever.
Space Wolves Vs Raven Guard
The last game of the day was thankfully one that I was sure I could win and I decided to split my army sending all my Dreadnoughts, Skyclaws, Fenrisian Wolves and Characters onto one Objective and my objective secured troops to the other with some Long Fangs support. I had to score lightning strike without giving it up and victory was assured.
My Rhinos would make a B-line towards my opponents main force and just tie them up and try to make a play for the objective to try and interrupt one of his turns of scoring it.
Meanwhile this lot would just dig in and defend my objective vs the much smaller force that had been task with capturing it from me.
I did not get the 1st turn so I lost the initiative and my Rhinos were stuck out in the open with no smoke cover but they managed to weather the storm and hold on and not give up Lightning Strike.
There was no chance in hell of my objective being take from me and I managed to get this events version of first blood so all I needed to do was defend my objective and I would win as there was no Linebreaker and no chance of either of our Warlords being killed.
The fight for my opponents main objective was bloody as hell but yet again I forgot to use my pistols in any of the combats so lost out on a chance to tip the balance in my favour.
The battle raged on with no real ground being gained by either side.
The Grey Hunters kept on going like true warriors of old.
My Dreadnoughts made short work of anyone that made a move on my objective and before long there were not units left at all to threaten it.
Armies on Parade
I packed my army during round four and was in a rush to get down to the Toby for lunch.
Other Models Worthy of Mention
This is what my Berserkers would look like if I played Chaos, this conversion seesm like a no-brainer.
The plastic Ogryn models are wicked and this paint job really jumped out at me.
I see this army every year and this time round it included some amazingly painted air support.
Wooden Spoon Winner (44.)
3rd Place Overall (3.)
Final Scoreboard (bold is my local group)
40k final results (bracketed values are before bonus/penalty points are applied)
1. Marc Murphy 1784 (1609)
2. Louis Fitzsimmons 1520 (1395)
3. Raul Alvarez 1504 (1454)
4. Tony Berry 1475 (1375)
5. Vincent Chan 1435 (1485)
6. Tommy Slade 1382 (1357)
7. Alex Walker 1363 (1163)
8. James Beer 1348 (1198)
9. Eric Hoerger 1341 (1491)
10. Neil Morris 1331 (1256)
11. Steve Tiencken 1317 (1167)
12. Angus Patterson 1301 (1201)
13. Sid Sidhu 1277 (1277)
14. Adam Cresswell-Jeal 1219 (1169)
15. Christopher Wiggins 1215 (1165)
16. Simon Gwatkin 1206 (1056)
17. Dave Cole 1165 (1165)
18. Paulie Wallis 1127 (1202)
19. Edward Grenz 1120 (1170)
20. Freddie Dutton 1104 (979)
21. Lee Roy 1094 (944)
22. Ben Cresswell-Jeal 1079 (1279)
23. Byron Sidhu 1062 (1412)
24. Jaromir Waluszewski 1041 (841)
25. Ashley Rowe 1035 (935)
26. Jon Warmington 1021 (1171)
27. Jim Bessey 1002 (952)
28. Mike Costello 970 (970)
29. Steve Hammond 940.5 (890.5)
30. Terry Robertson 907 (807)
31. Dave Baker 890.5 (1040.5)
32. Jeremy Hill 886 (1036)
33. Ben Camp 879 (729)
34. Mike Rees 871.5 (821.5)
35. Richard Ciereszko 826 (626)
36. Mark Hewitt 815 (715)
37. Dean Garry 766 (966)
38. Jen Chapman (2 Games) 723 (523)
39. Dan Kohorn-Hill 712 (1062)
40. Jim Nundy 690 (740)
41. Carl Rushton (4 Games) 679.5 (579.5)
42. Matt Bourne 640 (740)
43. Tim McDonnell 551 (851)
44. Richard Skidmore 533 (533)
45. Spare Player (4 Games) 439 (839)
46. Rick Smith (3 Games) 431 (631)
47. Robbie Clarkson 415 (565)
48. Alex Hill 297.5 (622.5)
49. Kris Robertson 274 (1374)
50. Kade Keep (3 Games) -393 (307)
I am very happy with 16th overall and how my games went given that I had no help from Chapter Approved or Codex. Had I been able to use the Cunning of the Wolf stratagem I would have won at least one more game for sure.
If you would like to see the previous event reports please follow the links below and thanks for reading and please leave any comments in the comments section down below and please do check back soon for more updates.