Thursday, 25 August 2016

Battle Report - Horus Heresy Zone Mortalis

Hey there peeps, this post has sat gathering dust for a month or more now but finally finished writing it so I could remain good to my word and post it up as I had promised.

I spent a few weeks painting up a new five man Tactical Support Squad for each Legion in the lead up to this game and you can see the pictures here.  Below you can see the army list that I provided for each player, they are all mirrored so the onus really was on the player to use their army well in order to win.

Praetor – Cataphractii Armour, Combi Bolter (choose), Paragon Blade, Master Crafted.

Cataphractii Terminator Squad – Power Sword x1, Frag Assault Launcher x1, Power Axes x3, Chainfist x1.
Contemptor Dreadnought – Kheres Pattern Assault Cannon, Power Fist, Heavy Flamer.

Tactical Support Squad – Artificer Armour x1, Plasma Gun x5, Bolt Pistols x5.
Tactical Squad - Artificer Armour x1, Power Sword x1, Boltguns x10, Bolt Pistols x10.
Tactical Squad - Artificer Armour x1, Power Sword x1, Boltguns x10, Bolt Pistols x10.

Heavy Support Squad - Artificer Armour x1, Lascannon x5, Bolt Pistols x5.

The Imperial Fists.

The Iron Hands.

The Emperors Children.

The Death Guard.


The mission was a straight kill points game with a few modifications to ensure everyone moved as much as possible and made the most use of all of the battle space. 

Slay The Warlord – This objective was awarded once per Warlord slain so could be scored twice per side.
First Blood - As usual the first player to destroy an enemy unit scores a single victory point.
Last Laugh -  To balance first blood this awards one victory point to the player who destroys the last unit before the game ends.
Line Breaker - I changed this so it awarded one victory point for each unit that ended the game fully within the enemy deployment zone.

Just to mix things up I added three of the new Cargo Containers and we used the GW rules for what they contained but if a six was rolled the container would become an objective marker rather than provide a one shot orbital strike.

Unlike a normal Zone Mortalis game where you divide your force in half and start with one half on the table and the other in reserves we started with everything on the table within a 12” deployment zone rather than the usual 6”.

Right, on with the game.

When setup was complete we had the Imperial Fist opposite the Emperors Children and my Iron Hands across from the Death Guard, If memory serves the Loyalists won the toss and moved off first.

Not a great deal happened in the first few turns, everyone just moved forward with a view to wiping out the enemy vanguard and punching through to the end zone. With the mix of  units that we each had it was important to choose your match-ups wisely as none of us wanted to give up any units needlessly.

The Imperial Fists take up position and prepare for a long protracted and blood battle for control of the cargo bay.

The implacable advance of the Death Guard begins.

Eventually it became time to get stuck in and see where the chips fell, the Imperial Fists and Emperors Children (below) became locked in a furious fire fight in the cargo bay and each inch of progress was paid for in blood.  On the left flank (above) my Iron Hands Contemptor Dreadnought had made a rush for a forward position but a run roll came up short and he suffered a shaken result.  One of my Tactical Squad seen on the above image moved up to the half way mark while the other hung back to support the Contemptor.  My Plasma Squad moved ahead of my Terminators who held a position where they could offer support to my own forces or those of my ally should the need arise.

With hardly any room to maneuver and no way to escape the battle for the cargo bay would see heavy losses on both sides.

Plasma Vs Terminator Armour "yes please".

Try as they might the Imperial Fist Heavy Weapons could not bring down the Emperors Children Contemptor.

Eventually the Imperial Fists began to make some progress and held the mid-field and this seemed to spur the Emperiors Children into mounting an assault.

My Contemptor eventually awoke from being shaken and chased off the Death Guard Tactical Squad who had tried to overwhelm his position, they fell back and were mercilessly dispatched by my Plasma Gun Squad.

My Terminators received a call for help from the Imperial Fists and moved towards the right flank to assist.

The Death Guard Tactical Support Squad had managed to sneak right past my guns and get into my deployment zone.

My Terminators managed to catch the Death Guard Terminators before they could outflank the Imperial Fists and after some great dice rolling on my part not a single Death Guard Terminators was left alive.

My Heavy Support Squad was destroyed by the Death Guard Plasma guns in short order.

The blood shed was constant in the cargo bay as the rate of attrition started to lean in favor of the Imperial Fists, both Contemptors went toe to toe in an epic battle which saw the Emperors Children Contemptor destroyed.  With their Terminators fleeing and the arrival of Iron Hands reinforcements the Emperors Children had been broken.  The Iron Hands had successfully managed to push through into the Death Guard deployment zone with two beleaguered units while the Death Guard managed to sneak through two of their own into mine.

The pictures tailed off towards the close of the game as they generally do as everyone is far too busy chasing those last desperate victory points so lets get a breakdown of the final scores for each player.

Iron Hands:
1st Blood
Line Breaker x2
Kill Points x4
Total = 7

Imperial Fists:
Slay The Warlord x2
Line Breaker x2
Kill Points x4
Total = 8

Emperors Children:
Slay The Warlord x1
Kill Points x3
Total = 4

Death Guard:
Line Breaker x2
Kill Points x4
Total = 6

So with a final score of 15 to 10 the Loyalists manage to secure a win over the Traitors, and balance returns to this small corner of the galaxy if only for a short time.

Well that's all for now folks, check back soon for another update.

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