Wednesday, 14 May 2014

NEWS - 40k 7th Edition

OK I give up, I am seeing these images all over the interwebs so I have put them up so you, my loyal readers can take a look at whats coming.










 
   






So these new missions look cool, scoring VP during the game is cool with secondary’s and primary missions on top, only being able to claim VP on objectives at the end of the game can be a pain in the butt from time to time.  I think only your primary detachment have that objective secured rule, so allies cant contest against primary detachment units long with  units from unbound armies.

Psychic phase is making more sense now, so each warp charge marked on a card is how many successes are required to cast a power, a success requires a 4+ roll on a D6 from your warp charge dice pool, so a warp charge 3 power needs three dice throwing at it minimum and three 4+ rolls will activate it so the more dice you put through it the more chance there is of it being cast but the greater the chance of a perils.

Dispelling is now explained as the defender putting in a number of dice from their dispelling dice pool into an attempt to interrupt a power.  To dispel you need to roll a 6 on a D6 and then you get +1 for skills like Adamantium Will and stuff.  The more dice you throw in the better your chance of a straight 6, even a race with no psykers will get a single D6 worth of dispelling dice per turn.

I think Psyk-hoods and ghosthelms and runic armour are now going to help you modify or avoid the effects on the perils of the warp chart look out for FAQ’s.

So the powers look more deadly but are much harder to cast and it’s still very hard to stop them, no news yet on how powers are accessed or if you can try to cancel an enemy blessing. 

It looks like battle bros are still in but I don’t think powers and skills overlap, all imperial forces are Bros, Chaos Marines  and daemons are also bros then apart from Tyranids everyone else are now allies of convenience as we know it now.

Grounding checks have now been tidied up so it makes sense, challenges are now still daft imo but at least you can’t use them to spare squads and tart pit powerful models, with one hand GW gave us “our weapons are useless”  to avoid tart pits but with the other hand they gave us challenge’s which reinvented the tart pit and making it worst that ever.

Wraithknightt charges a blob of guardsmen, only to be hand fed sergeant’s for 5 turns  until the game ends, that was stupid.  Now once the sergeant is killed the rest of the wounds roll over like that bit in LOTR’s when Sauron's mace flattens everyone.

Invulnerable saves Vs D-Weapons is a good move.

Anyway the pre-orders are up on Friday and I will be getting the dead tree main rule book and all the cards and tokens I can get my hands on.

Oh and before I forget here are the videos featuring Jervis Johnson talking about the new shiny.







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