Sunday, 23 February 2014

A Tale of Four Tabletops Part 1 - Zone Mortalis

Hi all, as promised I am reporting on the big four player Zone Mortalis game I hosted at my place this weekend so without further ado lets get on with it.

Points Limit: 1000pts using the Zone Mortalis FOC restrictions.

Mission: I decided that we would use the advent calendar mission called Carnage slightly modified for use in the Zone Mortalis environment.

Primary Objective: Center objective worth 2D6 victory points to which ever side holds it at the end of the game, also if more than one side were in contact with it the victory points were split.  You will notice in the pictures that the center objective looks a bit strange well its a portable Bluetooth speaker that we used to play music for most of the game until the batteries ran out.

Secondary Objectives: Fist Blood which obviously can only be scored once and then Slay the Warlord and Linebreaker which could be scored from each player once.

Mysterious Terrain: We added a number of tree bases to one of the tiles as a hydroponics bay and we rolled on the mysterious forest table before the game to determine what effects it would have, we rolled a 2 for Brainleaf Fronds.

Archeotech Artifact: To keep things interesting we rolled on the Archeotech table at the start of the game to see what the Primary Objective was.  When it came time to roll a Degenerative Terraforming Node came up causing all terrain within 6" of the objective to be treated as both difficult and dangerous terrain and this effect would activate once the objective was captured for the first time.

Notes: Outflanking was not permitted.

The Armies


Space Wolves 1000pts.

Imperial Fists Sentinels of Terra 1000pts

Chaos Space Marines with Ork allies 1000pts.

Craftworld Eldar 1000pts.

Models of Special Interest

 Space Marine Librarian.


Space Marine Chaplain.

Nurgle Terminator.

 Tzeentch Terminator.

Khorne Terminator. 

Slaanesh Terminator.

Killer Kanz.

Deployment.

Sentinels of Terra turn one.

The Imperial Fists moved up and formed a strong gun line of Terminator armour, some shots were fired in the direction of the Eldar knocking one wound off a Wraithlord.

Eldar turn one.

The Eldar open fire on the Imperial Fists causing a unit to break and fall back.

Chaos and Space Wolves turn one.

The Chaos forces move forwards and to their right, the Space Wolves advance the Grey Hunters with the Wolf Priest attached then the Wolf Guard Terminators move up on the left flank.  


The Wolf Scouts open a large blast door and open fire on the Terminators who had fallen back in the Eldar turn causing to fall back again.

Sentinels of Terra and Eldar turn two.

Both side receive some reserves, there is not a lot of movement and while both sides do trade fire very little damage is sustained by either side.

Da Boyz.

The Chaos forces kick off turn two with the arrival of their Ork Allies.

Chaos and Space Wolves turn two.


The Chaos Marines move up so both large blast doors are guarded while the Orks race up close behind looking to take a right hand turn.  


The Space Wolves also receive a unit of Grey Hunters from reserves who had an inquisitor attached, they moved up behind the first Grey Hunter pack. 


The Scouts move through the open blast door closing it behind them, then the forward Grey Hunter pack moves up and open the 2nd Blast door to face the Chaos vanguard.  The Scouts shoot at the Terminator unit left of the doorway while the Grey Hunters use their flamers and pistols to soften up a squad of Chaos Marines.
 

 In the Assault phase the Scouts make it into combat with the Terminators and the Grey Hunters end up engaging and destroying the Chaos Marines scoring First Blood.

Sentinels of Terra turn three. 

The Imperial Fists reform their gunline and fire at the Eldar and then in the assault phase they charge the Wolf Scouts destroying them without suffering any casualties.

Eldar turn three.

The Eldar received their remaining reserves and then seemed to do a lot of  manoeuvring while shooting at the Imperial Fists to keep them pinned down.

Chaos turn three.

The Chaos and Ork units continue to move forwards and then during the shooting phase Huron and his unit of Terminators destroy the remaining Grey Hunters and then assault the Wolf Priest slaying him and scoring Slay the Warlord.

Space Wolves turn three.

The last of the Space Wolf reserves arrive and move up their right flank towards the Chaos deployment zone.  In the shooting phase the Inquisitor led Grey hunters and the Wolf Guard Terminators fire on Huron and his unit causing only one kill.  In the assault phase the Wolf Guard assault Hurons unit managing to kill two more terminators but suffering two casualties themselves but remaining locked in combat.

Sentinels of Terra and Eldar turn four.

I must have been out of the room during these two turns so this is the only picture I have.  The Imperial Fists break out sending two thirds of their units towards the Eldar line while the rest make a B-Line for the primary objective.  When the Eldar turn four rolls around they find the Imperial Fists in the open and give them no quarter, once the smoke clears the Imperial Fists had suffered massive losses and there was now an Eldar Avatar standing guard over the Primary Objective.

Chaos turn four.

The Chaos forces show that they are still in the fight by bursting into the objective room and stripping two wounds off of the Avatar with Plasma Guns and a hail of mass reactive bolts.

Space Wolves turn four.

Mirroring the Chaos Marines assault the Grey Hunters open a Blast Door and unleash a storm of plasma and bolts into the Avatar taking off another two wounds and leaving it on only one.  Meanwhile Hurons Terminators are destroyed at the cost of two more wolf Guard leaving one still locked in combat with a lone Huron. 

Sentinels of Terra turn five.

The Imperial Fists managed to bring down the Avatar scoring them Slay The Warlord and then consolidated onto the Primary Objective thus activating the Degenerative Terraforming Node for the remainder of the game.


Eldar turn five.
Turn five sees the Eldar strike out during the movement phase to claim two Linebreaker points with Jetbikers. In the shooting phase the Eldar find themselves besieged on all sides with no shortage of targets  and get to work spreading the damage across all three opposing forces with the Chaos Marines suffering the worst of it.


Chaos turn five.
They have taken 4 turns of moving and running to get in position but the killer Kanz finally enter the Primary Objective room and open up with their scrap cannons on a unit of  Fire Dragons scoring a huge amount of wounds and leaving only two alive.  They then weather the reaction fire and make it into close combat destroying the last of the Fire Dragons.  The Space Wolves have their turn five and spend it securing Linebreaker on the Chaos forces and losing the last of the Wolf Guard to Huron who had proved himself to be a very dangerous adversary indeed.


It fell to our Imperial Fists (Sentinels of Terra) player to roll and see if there was a turn six and as the fates would have it there was no turn six and the game ended.  The Imperial Fists had sacrificed everything to claim the Primary Objective leaving only the Chaplain and three Tactical Marines alive.  It was now time to determine how many victory points the Primary Objective would pay out and if I remember rightly a double 4 was rolled so it was a clear victory to the Imperial Fists with 8 victory points.

I have received very positive feedback from everyone involved so I think I can write this game up and a great success so  hope you all enjoy the pictures, as ever any comments are welcome and don't hesitate to contact me directly if you have any questions or suggestions.


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