Saturday, 14 September 2013

Battle Report - Four Player Zone Mortalis

Hey everyone, this saturday I hosted a day of Zone Mortalis that saw four races pitched against one another in a battle to the death.

I got some really cool pictures so I thought it only fitting that I share them with you my loyal readers :).

Each of the four player would have 1000pts to spend on an army that conformed to the Zone Mortalis encounter mission force org chart as show below.

HQ x2
Elite x2
Troop x3
Fast Attack x2
Heavy Support x1

For mission objectives we decided to go with one central objective worth 3VP and kill points as the primaries and Slay The Warlord and 1st Blood as the secondaries.  Night fighting and infiltrate were in effect as per a normal games but  Line Breaker, seizing the initiative, outflanking and charging on your 1st turn were strictly forbidden as these can cause imbalance in a four player game. 

The races who would be taking part were Orks (me), Craftworld Eldar, Imperial Fist Space Marines and Chaos Space Marines.  Once everyone had their lists and models ready we each took turns placing a tile until all twenty tiles were placed and then we rolled off to see what order we would choose a table edge, deploy and who would have the first turn.  We each set up along a 24" wide stretch of our chosen table edge that was 6" deep as per the Mortalis restrictions.  Zone Mortalis also asks that you roughly split your force into two halves and have one half start on the table while those that remain come on from reserves.

My Orks won the toss and deployed and went first, we then went clockwise round the table with Chaos Marine, Imperial fists and finally Eldar.

Before we get to the pictures here is my army list.

Warboss - Power Claw, Eavy Armour, Shoota, Boss Pole and Cybork Body
Mega Nobs x5 - Combi Skorcha x5
Nobs x10 - Eavy Armour, Painboy, Waaagh! Banner, Power Claw, Big Choppa
Ork Boyz x15 - Nob, Eavy Armour, Big Choppa, Boss Pole and Big Shoota
Ork Boyz x15 - Nob, Eavy Armour, Big Choppa, Boss Pole and Big Shoota
Ork Boyz x15 - Nob, Eavy Armour, Big Choppa, Boss Pole and Big Shoota

My main goals going into this game were to head straight for the table centre killing anything and everything along the way which is very Orky as lets face it Ork shooting ain't up to much so the sooner I closed with the enemy the sooner I could start earning some victory points.  My War Boss rolled the warlord trait Legendary Fighter so he would earn me an additional victory point for each enemy character slain in a challenge so if I played my cards right I could really capitalise on this.

So I started the game with my Warboss attached to the eavy armour Nob squad and close by I deployed the Mega Nobs who were ready to be pushed forward as a shield wall against the enemies guns, I then held three Ork Boyz units in reserves who would upon arrival make a B-line to the table centre to offer support for the dah big boss. 


Orks begin to move out of their DZ with the Mega Nobs taking point.


The Mega Nobs were sent to head off the Eldar on my right flank in an attempt to hold them back and buy the time to allow the War Boss and his unit safe passage to towards the centre objective. 


The War Boss and his unit get into position to begin the dash towards the Imperial Fist lines.


The Ork Boyz start to sneak up my right flank and get clear of the Eldar DZ while the Mega Nobs act as a distraction. 


Orks!, Orks!, Orks!, Orks!, Orks!, Orks!,



Huron Black Heart enabled three Chaos units to infiltrate rather than setting up in their own DZ so they prepared to spring an early assault on the Imperial Fist DZ on their turn one. At this point the it was clear that the Imperial Fists would be fighting for their lives before they even got to have their first turn as the traitors pressed their advantage.


The Imperial Fists deployed a Scouts squad right into the table centre with a view to using their teleport homer to guide in the two Terminators squads and the army Captain, the Fists were going to be waging a war on every front with no hope of escape should things start to go against them.



The Traitor forces spring their trap and start to move on the Imperial Fists in their DZ, this battle would be swift and bloody with the no quarter given by either side.


Craftworld Eldar deployed


The Chaos forces made short work of the Imperial Fists and completely over ran their DZ, from here they are able to consolidate ready for their next assault.


The Eldar began to move towards the table centre but to due having penned them selves into their own DZ  leaving only one route in or out meant going through the Orks first.


The Orks are moving up on mass. 


The Mega Nobs break through the Eldar lines and consolidate after killing a jetbike squad, they would suffer the full wrath of the Eldar in the turn that followed but their job was done, they had bought the War Boss the time he needed.



Here you can see the battle as a whole, the Imperial Fists teleport in just in time as almost immediately the Orks smash into their lines and the meat grinder begins in earnest the Imperial Fists would see bloody battle continuously from this point onwards on all sides.


Eldar prepare to make a move on the table centre.


The Imperial Fists form up fighting back to back to repel the enemy assaults.


The assault Terminators fight a good fight but after their sergeant is slain in a challenge with the Ork War Boss they begin to falter and the Orks roll over them. 


The World Eaters outflank the Orks on my left flank but as they can't assault from reserves I only suffer a few loses from Bolt Pistol fire.


Here you see the Orks moving on the objective after slaying the assault Terminators, my intention at this point was to have the War Boss challenge the Scout Sergeant and claim a VP for slaying him then have the Nobs slaughter the rest of the unit for another VP then form up and prepare to defend the objective.


The green tide run amok WAAAGH!.


Th Imperial Fist Captain and the rest of the Tactical Terminators prepare to recapture the objective, sadly these guys all got shot to bits shortly after the captain slays my War Boss in a challenge.


I don't have a photo of the games end but basically chaos almost claim the centre objective after the the Ork's killed off the last of the the Imperial Fists but roll a 1 for their run and fall short, 7 Orks remained alive and apart from the Avatar all the Eldar in this last picture survived jammed up in a huge bottleneck up to their knees in Ork corpses.

Final Scores

Craftworld Eldar = 4 VP
Chaos Space Marines = 5 VP
Imperial Fits = 5 VP
Orks = 11 VP

So there you have it peeps, close combat is alive and well in 6th edition, the Orks rolled in and cleaned house like only an Ork can :)

This victory is even more surprising when you consider that I was using a 4th edition codex while my opponents all had 6th edition hardbacks, this says alot for the lasting strength of the Ork codex so lets hope the update next year keeps them competitive.

until next time goodbye :) 


2 comments:

  1. Awesome report

    In your oppinion is 3x3 enough to have a fun zone mortalis game?

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    Replies
    1. You could get in some cool small games for sure, maybe with 500pts per side or some kind of kill team setup.

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